The Game Baby Steps Presents One of the Most Significant Choices I've Ever Encountered in Video Games
I've encountered some hard choices in gaming. Certain choices I made in Life is Strange series continue to trouble me. Ghost of Tsushima's ending section made me pause the game for several minutes while I weighed my options. I am responsible for so many Krogan deaths in the Mass Effect series that I would love to reverse. Not one of those instances compare to what possibly is the hardest choice I've ever made in a video game — and it has to do with a enormous set of steps.
The Game Baby Steps, the recent title from the makers of Ape Out game, is hardly a decision-focused experience. Definitely not in any traditional sense. You simply have to navigate a vast game world as the main character Nate, a grown-up in childish attire who can struggle to remain on his shaky limbs. It appears to be an exercise in frustration, but Baby Steps’s power lies in its surprisingly deep narrative that will catch you off guard when it's most unexpected. There’s no situation that exemplifies that strength like a pivotal decision that I keep reflecting on.
Alert: Spoilers
A bit of context is required here. Baby Steps game starts when Nate is transported from his parents’ basement and into a fantasy world. He immediately finds that moving around in it is a difficulty, as a lifetime spent as a sedentary person have weakened his muscles. The physical comedy of it all stems from users guiding Nate gradually, trying to maintain his balance.
Nate needs help, but he has trouble voicing that to anyone. Throughout his hero’s journey, he meets a collection of quirky personalities in the world who all offer to help him out. A composed outdoorsman tries to give Nate a map, but he awkwardly refuses in the game’s funniest instant. When he falls into an inescapable pit and is presented with a ladder, he attempts to act casual like he requires no assistance and truly prefers to be stuck in the hole. During the narrative, you encounter plenty of irritating episodes where Nate complicates his own situation because he’s too self-conscious to accept any assistance.
The Defining Decision
Everything builds up in Baby Steps’s one true moment of decision. As Nate approaches the conclusion his adventure, he finds that he must ascend of a snowy mountain. The unofficial caretaker of the world (who Nate has desperately tried to duck up to this point) appears to inform him that there are two routes to the top. If he’s up for a challenge, he can choose a very lengthy and dangerous hiking trail called The Challenge. It is the most formidable barrier Baby Steps provides; taking it seems inadvisable to any person.
But there’s a other possibility: He can merely climb a enormous coiled steps as an alternative and get to the top in a short time. The single stipulation? He’ll have to call the groundskeeper “Sir” from now on if he opts for the effortless way.
A Painful Choice
I am very serious when I say that this is an difficult selection in the game's narrative. It’s all of Nate’s insecurities about himself coming to a head in a single ridiculous instant. An element of Nate's story is centered around the fact that he’s unconfident of his physical appearance and manhood. Whenever he sees that impressive outdoorsman, it’s a painful recollection of what he fails to be. Taking on The Obstacle could be a time where he can demonstrate that he’s as competent as his one-sided rival, but that path is likely filled with more awkward mishaps. Is it worth struggling just to prove a point?
The steps, on the contrary, offer Nate an additional crucial instance to choose whether to take assistance or not. The user doesn't get to decide in about they reject navigation help, but they can opt to allow Nate some relief and opt for the steps. It ought to be an easy choice, but Baby Steps game is exceptionally cunning about making you feel paranoid anytime you find a gift horse. The game world contains planned obstacles that turn a safe route into a obstacle suddenly. Could the steps an additional deception? Might Nate arrive to the very summit just to be disappointed by a final joke? And more troubling, is he willing to be emasculated yet again by being compelled to refer to a strange individual as Master?
No Right or Wrong
The excellence of that situation is that there’s no perfect selection. Each path brings about a genuine moment of character development and emotional release for Nate. If you choose to tackle The Manbreaker, it’s an philosophical victory. Nate at last receives a moment to show that he’s as capable as everyone else, voluntarily accepting a challenging way rather than enduring one that he has no alternative but to take. It’s hard, and maybe ill-advised, but it’s the moment of strength that he needs.
But there’s no embarrassment in the steps too. To opt for that way is to at last permit Nate to accept help. And when he does so, he finds that there’s no real catch awaiting him. The staircase is not a trick. They extend for some distance, but they’re easy to walk up and he does not fall completely down if he trips. It’s a simple climb after hours of struggle. Halfway up, he even has a discussion with the trekker who has, naturally, opted for The Manbreaker. He strives to appear composed, but you can discern that he’s worn out, quietly regretting the unnecessary challenge. By the time Nate arrives at the peak and has to meet his agreement, hailing his new Lord, the deal hardly seems so nasty. Who has time to be embarrassed by this strange individual?
My Experience
During my game, I opted for the stairs. Some part of my reasoning just {wanted to call