The Divinity Developer Details Its Implementation of AI Tools for Next Project

The studio behind hit titles like Baldur's Gate 3 and Divinity: Original Sin just unveiled its next major project, creating a wave of excitement within the industry. However, recent statements from the company's figurehead have brought clarity to the conversation, addressing the team's approach toward machine learning.

Augmenting Workflows, Not Cutting Jobs

In a recent clarification, the studio's founder outlined that the developer is utilizing machine learning for particular ancillary functions. These encompass fleshing out PowerPoint slides, producing initial artistic references, and creating temporary copy.

Notably, Vincke emphasized that the final assets in the game will be authored exclusively by real creatives. "We are creating everything manually," he said.

Larian is continuously growing our pool of storytellers and are actively assembling dedicated writer rooms.

As concept art is being particularly referenced — we presently have 23 artistic staff and have positions available for additional artists.

Everything we do is additive and focused on having people spend more time on the creative process.

Every AI system used well is supplementary to a developer's process, not a replacement for their skill.

Responding to Feedback and Defining the Path

The admission of employing this technology initially generated concern among a segment of the community. In response, Vincke provided more clarification on online platforms.

"At Larian, we employ these tools to gather inspiration, similar to we use the internet and reference books," he explained. "During the very early ideation stages we use it as a rough outline for composition which we then substitute with authentic artwork."

He added, "Our studio recruits creatives for their unique talent, not for their willingness to replicate what a AI generates."

Key Areas of AI Integration

Vincke had earlier detailed the studio's focused strategy to machine learning, categorizing its use into key areas:

  • Streamlining Repetitive Work: Areas like refining animations, voice editing, and pipeline-specific tasks like adjusting assets for various species.
  • Accelerated Iteration: Using technology to rapidly prototype rough versions of mechanics to validate concepts prior to complete implementation.
  • Long-Term Aspirations: Exploring how machine learning could in the future create innovative player agency, particularly in simulating unforeseen permutations in a detailed game universe.

He explicitly noted that key artistic areas — like visual art — are are absolutely not fields where the studio is replacing artistic talent. In fact, Larian is actively hiring in these precise positions.

"Larian is neither releasing a game with any AI components, and we are certainly not planning on reducing staff to substitute them with AI," Vincke concluded.

John Bush
John Bush

A tech enthusiast with over a decade of experience in gaming industry analysis, specializing in slot machine innovations and digital trends.